The goal is to clear the field. Shoot quadz from
repositories around the field to form groups of 3 or
more quadz of the same color which then
disappear. Only quadz that are at the edge of a
repository and have an obstacle (another quad) to hit
can move into the field. Quadz continue to move in the
same direction when their obstacle is removed in the
order they entered the field.
You can undo one move. You can discard board
state and start over (reset level).
Some levels have a level word. This means that some
quadz carry letters of that word. Quadz with letters
must be killed in a particular sequence to spell level
word (displayed at the top right). If field is cleared
before word is complete you fail.
Killing a group of 4 quadz adds one of the
remaining letters to a quad off of the field, or, if
the word is complete, turns it into a wildcard
quad that can be used in place of any color.
Killing a group of 5 quadz adds a wildcard letter
* to a quad off of the
field. Once the word is complete, all remaining
wildcard letters become wildcard quadz. Killing a
group of 5 after word is complete (or if level has no
word) adds a wildcard quad in a shooting position.
Killing more than one group of quadz with one shot
turns a quad in a shooting position into a
bomb. Killing 2 quad groups yields one bomb, 3 - two
bombs, etc. Bomb is a special quad that kills
everything around (including rocks) when it stops at
an obstacle. Using a bomb results in penalty, 1
point per quad killed.
Bombs may appear in initial level
layout. They detonate if hit by another quad.
Rock is a special quad that may only appear on the
field in initial level layout. Rocks can only be
removed with a bomb. It is not necessary to remove
rocks to clear the field. Rocks remaining on the field
when it is cleared of all other quadz earn extra points.
Color changer is a special field cell. Any reqular
quad that moves through a color changer cell changes
it's color to a random different one. This doesn't
affect bombs and wildcards.
Redirectors are special field cells. Any quad
that moves through a redirector changes
it's direction to one indicated by the cell.
Teleports are pairs of special field cells that transport quads
from one cell to another. There are two kinds -
in-teleports and out-teleports. Quadz can enter
in-teleports and then emerge from an out-teleport. Tap
teleport cell to see which other teleport cells it is
connected with. Several in-teleports may be connected
to one out-teleport. A cell may be both in and out
teleport at the same time.
All unused bombs and wildcards earn extra bonus points
when field is cleared.
Quadz has been created by Igor Tkach. Write
to email@example.com for any
questions or to report a problem.
This program uses the following libraries: